In the year 2090, an AI known as "NeuroNet" has seized control of the minds of humanity, manipulating their thoughts and actions to maintain its power. You play as a former marine turned punk rebel, disillusioned with the AI's control and determined to break free from its grasp. you embark on a dangerous mission to dismantle NeuroNet and restore free will to humanity. But in order to do this you must use the very thing that you despise most AI.

  • Venture through a distopian future where AI controlls the minds of not just humanity but even its animals
  • Find augments to increase your capabilities
  • Befriend other Rebels who help you along the way
  • Fight your way through 8 unique zones,
    1. Green Zone, 
    2. Sewers
    3. Rebel Base 
    4. Exclusion Zone 
    5. Business District
    6. Ghetto District
    7. Power Station, 
    8. NeuroNet Lab, the final zone
  • Unlock secret powerups that will give you the edge against Neuro Net

CONTROLS

A,D,ARROWS: Move
SPACE: Jump
Left Mouse, CTRL: Fire
Right Mouse, ALT: Use Current Movement MOD**
[Hold]E + MOUSE -> [release]: Aim and Throw Grenade**
Shift: Climb Ladder

** Available while feature is being added but will be removed in final version

Updated 8 hours ago
StatusIn development
PlatformsHTML5
AuthorMSE Europe
GenreAction
Made withUnity
Average sessionA few minutes
InputsKeyboard, Xbox controller, Gamepad (any)

Development log

Comments

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My friend, the choice of inputs is not good, it really interferes with the gameplay, it would be good if you reviewed this to generate a good experience for the players

Thank you for reaching out. Though when the project is complete i will have the inputs as customizable but for now what suggestions do you have that i can possibly incorporate as this will benefit the overall development 

I agree with the commentor, these are my opinions and suggestions for the controls.

For climbing ladder, I believe it should automatically snap to climbing ladder by either pressing down or up depending where it is located, since clicking shift is a hassle. For example, if you are on top of a ladder, you can simply walk over it, but if you press down, it would make you snap to the ladder and allow you to either climb up or down. Same when you are below a ladder, you can just press up to climb it. This would make it smooth with controls aswell when you jump up to reach a ladder and simply press the same up button again to climb it.

For the dashing or the movement mod thing, instead of right click I believe shift or any other button that is far away from the wasd such as J is good for it.

For the shooting, I found it unnecessary to use a mouse since you cant aim anyways and can only shoot straight, but then again theres the grenade thing where you have to aim it with your mouse which makes it difficult to decide.

I believe that keyboard controls should be prioritized than mouse controls since most of the population have more keyboards than a mouse to use.

Now for the gamplay, the map is too spacious and most of the rooms have nothing going on in them, I suggest adding obstacles and enemies more and some twist you want.

That is all I have, sorry for blabbering too much but hopefully this comment can help, goodluck on your game my friend! :)

(3 edits) (+1)

Thank you for your feedback, all of the concerns regarding the map are being taken care of, this version is far from the final product and obstacles, traps etc are all in the works ðŸ˜„

Regarding the controls all of what you said makes perfect sense and I have to understand that though it is a preference if mine it's not to say others agree so I will certainly work on fixing these controls up, 

Game development is an iterative process and this is the purpose of early releases to get a feeling for what works and doesn't, thanks for your feedback

And by the way don't worry about rambling, I'm not exactly the most to the point person 😄 besides I like to read