Neurostrike 2090
In the year 2090, an AI known as "NeuroNet" has seized control of the minds of humanity, manipulating their thoughts and actions to maintain its power. You play as a former marine turned punk rebel, disillusioned with the AI's control and determined to break free from its grasp. you embark on a dangerous mission to dismantle NeuroNet and restore free will to humanity. But in order to do this you must use the very thing that you despise most AI.
Want to help me develop this game or just want faster responses please feel free to join my discord and we will develop this game together.
- Venture through a distopian future where AI controlls the minds of not just humanity but even its animals
- Find augments to increase your capabilities
- Befriend other Rebels who help you along the way
- Fight your way through 8 unique zones,
- Green Zone,
- Sewers
- Rebel Base
- Exclusion Zone
- Business District
- Ghetto District
- Power Station,
- NeuroNet Lab, the final zone
- Unlock secret powerups that will give you the edge against Neuro Net
Keyboard Controls:
- Move - Arrows or WASD
- Jump - Space
- Shoot - Ctrl
- Melee - E, 2
- Climb - Q
- Grenade - 3 **
- Dash - 5 *
You can also use Any compatible controller which is Highly Recomended.
Contoller Controls:
- Move - Left Stick
- Jump - Cross or A
- Shoot - Right Shoulder
- Melee - Square or X
- Climb - Circle or B
- Grenade - Left Shoulder **
- Dash - Triangle or Y *
*Denotes Available for testing but will be removed when boss is added.
**Denotes Only when aquired by killing the boss that gives them
Updated | 27 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | MSE Europe |
Genre | Action, Shooter |
Made with | Unity |
Tags | Cyberpunk, gamepad, Indie, Metroidvania, Pixel Art, play-online, Retro, Side Scroller, Unity |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Download
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Development log
- New Build uploaded for MVM2527 days ago
- New Build uploaded29 days ago
- New Build Uploaded 10-02-202471 days ago
- New Discord Server86 days ago
- New Build uploaded 09-16-202487 days ago
- New Build uploaded 09-14-202489 days ago
- New Web Build uploaded v0.241Aug 30, 2024
- My Submission To SMVM 24Aug 15, 2024
Comments
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My friend, the choice of inputs is not good, it really interferes with the gameplay, it would be good if you reviewed this to generate a good experience for the players
Thank you for reaching out. Though when the project is complete i will have the inputs as customizable but for now what suggestions do you have that i can possibly incorporate as this will benefit the overall development
I agree with the commentor, these are my opinions and suggestions for the controls.
For climbing ladder, I believe it should automatically snap to climbing ladder by either pressing down or up depending where it is located, since clicking shift is a hassle. For example, if you are on top of a ladder, you can simply walk over it, but if you press down, it would make you snap to the ladder and allow you to either climb up or down. Same when you are below a ladder, you can just press up to climb it. This would make it smooth with controls aswell when you jump up to reach a ladder and simply press the same up button again to climb it.
For the dashing or the movement mod thing, instead of right click I believe shift or any other button that is far away from the wasd such as J is good for it.
For the shooting, I found it unnecessary to use a mouse since you cant aim anyways and can only shoot straight, but then again theres the grenade thing where you have to aim it with your mouse which makes it difficult to decide.
I believe that keyboard controls should be prioritized than mouse controls since most of the population have more keyboards than a mouse to use.
Now for the gamplay, the map is too spacious and most of the rooms have nothing going on in them, I suggest adding obstacles and enemies more and some twist you want.
That is all I have, sorry for blabbering too much but hopefully this comment can help, goodluck on your game my friend! :)
Thank you for your feedback, all of the concerns regarding the map are being taken care of, this version is far from the final product and obstacles, traps etc are all in the works 😄
Regarding the controls all of what you said makes perfect sense and I have to understand that though it is a preference if mine it's not to say others agree so I will certainly work on fixing these controls up,
Game development is an iterative process and this is the purpose of early releases to get a feeling for what works and doesn't, thanks for your feedback
And by the way don't worry about rambling, I'm not exactly the most to the point person 😄 besides I like to read